Smash Legends Beginners’ Guide: How to Dominate the Arena

Smash Legends Beginners’ Guide: How to Dominate the Arena

The Basics

At first, Smash Legends restricts you to at least one Legend and one Arena mode: Peter, and Dominion. So let’s begin with them.

The purpose in Dominion is to occupy a central space within the enviornment alongside along with your two teammates, and to maintain your opponents out of it. You do that by attacking them.

Movement is dealt with through a floating stick on the left of the display screen, whereas on the appropriate you’ve acquired a primary assault button, a talent button, and an final talent button arrayed on the appropriate. The two abilities recharge on a timer after every use.

There’s additionally a bounce button on the appropriate, which you’ll want so as to navigate the world in sure locations, and to hop again into the world if you blunder out of it (versus being ringed-out by an opponent, which occurs when your HP is gone). Jumping is a superb evasive maneuver in battle.

The arenas, in the meantime, function bounce pads and numerous well being and merchandise pick-ups, so maintain a watch out for these.

While every enviornment mode comes with its personal guidelines and victory situations, all of them conform to the identical primary gameplay mannequin: run round hitting folks, and take a look at to not get ringed-out, for precisely three minutes.

As you win battles you’ll advance via the Medal Road and unlock extra Legends and Arenas. Eventually you’ll have the run of the place.

Character Growth

Like any free-to-play PvP recreation, Smash Arena incorporates its personal little economic system of currencies and upgrades. It’s extra streamlined than most, although. Here’s the way it all works.

Smash Legends begins by setting you off down a linear path of unlocking and upgrading known as Medal Road. It provides you Legends, Arena Unlocks, Coins, and Reward Boxes as you hit sure medal-based milestones.

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A separate Legend Road, in the meantime, provides you Puzzle Pieces, Skins, Coins, and extra for finishing Legend-specific missions. Each Legend has its personal Legend Road.

Every time you win a battle in Smash Arena you earn Keys, together with Medals. You additionally get bundles of keys at sure factors alongside the Medal Road. You spend these Keys on opening Reward Boxes.

Reward Boxes are gacha containers containing new Legends, Puzzle Pieces, and Coins. You use Puzzle Pieces and Coins to improve your Legends.

And that’s just about it.


There are presently eight Legends in Smash Arena, and also you’ll unlock them in sequence as you win battles. Here’s a short overview:

Peter (Fighter) is an effective all-rounder, dealing vast space melee injury. This makes him preferrred for dealing with a number of foes.

Red (Assassin) is a fast-moving Legend who offers intensive injury, making her excellent for hit-and-run-style assaults. Red is good for Team Deathmatch and Duel.

Master Cat (Fighter) is a melee Legend with an array of airborne and ground-based assaults. Ideal for Team Deathmatch and Duel.

Alice (Supporter) is good for Dominion, dropping landmines that explode when opponents are available vary, and wielding an Ultimate talent that briefly immobilises its victims.

Cindy (Vanguard) specialises in making her opponents airborne. In a foul manner. She’s preferrred for concentrating on a difficult Marksman or Supporter and taking them down along with her many lethal combos.

Hook (Marksman) is a spread fighter, sniping at opponents from a distance. Interestingly, she experiences recoil when she fires her weapon, lurching backwards. This could be included into her moveset in case you’ve acquired the talents. Her Ultimate is fairly devastating, too.

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Kaiser (Vanguard) is a tank Legend with excessive HP and a strong Ultimate, making him preferrred for Dominion.

Ravi (Fighter) is a mid-range fighter who specialises in holding opponents in a single place. His talent pulls opponents in direction of him, like Scorpion’s hook, whereas his Ultimate permits him to break a number of opponents without delay.


What, you’re asking your self, are these phrases in brackets? Those are lessons, and right here’s an outline.

Legends fall into 5 totally different lessons.

Vanguard has excessive HP and a powerful rush pressure. These Legends have big selection assaults and robust knockback pressure, making them preferrred for Dominion – although keep in mind that Vanguard Legends have poor attain and aren’t nice at responding to pressing crises.

Fighter class has robust offense energy and well-balanced HP, pace, and different stats. That makes them appropriate for many situations, so long as you understand how to make use of them. On the flipside, it means they don’t excel at anybody factor.

Marksman class is the one class that may hit a goal from vary, enabling them to probably dominate a battle in a big enviornment. In smaller arenas, although, a Marksman can find yourself in scorching water.

Supporter Legends play a supporting position by gorgeous and slowing enemies in order that their teammates can mop up. They’re staff gamers, however not a lot good alone, with low HP and attacking energy.

Assassins are fast-moving and highly effective, with very robust Ultimate abilities. They have low HP, although, making them weak to being ringed-out. Only play as an Assassin in case you’ve acquired mad abilities.